12.6.11 | Ideas
Humanizing Presets—Designing with Error
If it’s true that the best design process is one that allows failure early and often, then just think of how much better and quicker computers could fail for us!
12.6.11 | Projects
Prototyping time
There is a level of understanding that only seems to fall into place by making and experiencing. In Tim Brown’s ”Design for change” the importance of prototyping and trying out ideas is presented as a way to find appropriate design solutions. Tangible and physical outcomes are a part of the process, not only the solution. [...]

